Double Jump // Flying KickSet name Teenage Mutant Ninja Turtles Eternal Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5 5. Fuse (You may cast one or both halves of this card from your hand.) Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.)
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Set name - Teenage Mutant Ninja Turtles Eternal Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. Fuse (You may cast one or both halves of this card from your hand.)
Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.)